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1. Lasers - in Feedback/Requests [original thread]
Buster Friently wrote: Don't nerf the only weapon I use cause I'm a crybaby! Fixed.
- by ggggggggg g - at 2013.04.14 19:13:00
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2. Lasers - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that. The best thing to do is probably sneak into CQC (don't sprint through an open area- that...
- by ggggggggg g - at 2013.04.13 20:16:00
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3. people seem to be complaining about pubstomping - in Feedback/Requests [original thread]
Just take gear into account. Kill 50 militia suits with 500k sp while in a full proto loadout? Get 50 WP. Kill 1 full proto loadout in a militia suit? Get 150 WP.
- by ggggggggg g - at 2013.03.11 00:05:00
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4. Rename - Sniper -> Sucker, Laser -> Awesome - in Feedback/Requests [original thread]
So, the laser rifle has "shorter" range (>1/2 every map in the game), higher DPS and ease of use.
- by ggggggggg g - at 2012.12.29 17:11:00
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5. ISK blueprints - in Feedback/Requests [original thread]
Drell Runner wrote: Thanks, but still, I like to work towards something, not just buy it. This.
- by ggggggggg g - at 2012.12.23 15:25:00
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6. Feature Request - Firing Range - in Feedback/Requests [original thread]
Many of the differences between various guns are non-obvious. How about adding a new terminal/feature to each player's quarters that allows them to take any gun they own and fire it at some kind of targets. A full featured range with selectable ty...
- by ggggggggg g - at 2012.12.22 18:33:00
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7. Spawning mechanics? - in Feedback/Requests [original thread]
Can the spawning mechanics randomize a bit better, particularly for drop uplinks? I just spawned 4 times in a row in the exact same position, with the exact same red, with the exact same gun, with the exact same firing button, held down exactly th...
- by ggggggggg g - at 2012.12.21 17:33:00
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